Demiplanes created via shaping are treated as extradimensional spaces contained wholly within the Fey World. Travel through the Astral Plane is a strange affair, as the planes subjective directional gravity means that each traveler chooses the direction of gravitys pull. The denizens of Hell are many, ranging from the legions of the damned to the planes powerful and deific rulers. Everything in the Material Plane has analogues in the Fey World, but the Fey World versions are often exaggerated in some way. Source Return of the Runelords Players Guide pg. Though the governors are collectively called stewards, each has a unique honorific related to her tiers focus (such as High Preceptor or Chief Moderator). Basic Youve been infused with raw life force, and whenever youre healed by a positive energy effect (including all cure spells), you regain an additional number of hit points equal to your total Hit Dice. The journeys through these rituals and the portals they create vary wildly, but those who perform them successfully find themselves surrounded on all sides by a whirlwind of sensations and visions from random times and places. Sceaduinars resist daemonic overtures of alliance, but they occasionally treat with asuras out of a shared sense of divine abandonment. Greater You can flood a creatures mind with horrific truths and the overwhelming chaos and evil from the Abyss. The Cleansed Although all souls shed the memories of their mortal lives upon becoming petitioners, those who become the cleansed embrace this aspect most and view their transformation into animalsthe purest of formsas a manifestation of their lives starting anew. Improved Mirroring Abaddons hunger for and mastery over souls, you gain a +4 bonus on all saving throws against possession effects and effects that tamper with your soul, such as soul trap or an astradaemons devour soul ability. Fiercely independent and open to negotiating with any nonhostile beings, fire elementals see themselves more as natural forces than as parts of any larger whole. Despite being a plane of indisputable law, there is a wealth of diversity apparent in Utopia. Greater You gain truespeech and can speak with any creature that has a language, as though you were using the tongues spell. Planar traits are broken down into a number of general areas. Faith traits focus on his religious and philosophical leanings. Visitors who cant breathe in water or reach a pocket of air likely drown. Except for rare linking points, each plane is effectively its own universe, with its own natural laws. Time Lost. Numerous angels also reach their angelic status here, or are formed by the raw energy of the plane, and lawfully aligned celestial creatures roam Heavens landscapes. Outsiders danavas, jyoti, manasaputras, turuls, Petitioners enlightened (diaphanous, radiant versions of their mortal forms), Qualities electricity resistance 10, immunity to negative energy effects. Foo Creatures While foo dogs and foo lions are the foo creatures most commonly summoned to the Material Plane to serve as guardians, foo creatures that correspond to every animal in existence dwell in the wilds of Nirvana and are the most common ascended form of a typical cleansed petitioner. Cloud Dragons Cloud dragons are natives of the Plane of Air and are known for flitting unhindered through the expanse of the Endless Sky, indulging their fickle whims. The flora and fauna of the Fey World both resembles that of the Material Plane and exceeds it. The Abyss is the realm of demonsa place infused with chaos and evil whose fissures have swallowed entire worlds. These creatures emerge from nests of tombstones and skulls within the Graveyard of Souls and often seek out lairs on the Material Plane. A creature hit with a blight quartz weapon must succeed at a DC 15 Fortitude save or take 1 negative level. Magic that boosts, The most important part of any visit to the negative energy plane is the return. When a psychometrist divines a touched objects past, he really gains impressions from scenes stored in the Akashic Record. The gods of the Outer Sphere consider the River of Souls inviolate, often sending celestial and infernal outsiders to help steward wayward souls toward judgment and eventual delivery to their afterlife of reward or punishment. Creatures carrying metal objects or weapons, or creatures wearing metal armor are at an even bigger disadvantage. Layers are connected to each other through a variety of planar gates, natural vortices, paths, and shifting borders. Utopia serves as a border between Heaven and Hell. When you use this ability, you can choose to summon 1 boggart, 1 calpina, 1 huldra (a summoned huldras manipulate luck abilitys duration lasts only as long as the summoned huldra persists), 1 satyr, 1d3 liminal sprites, 1d3 pookas, 1d4+1 atomies, 1d4+1 brownies, 1d4+1 fauns, 1d4+1 grigs, or 1d4+1 mockingfeys. Moreover, the planes promise of an end to all things is disturbing on an ontological level even to deities. The second is what role danavas play in the negative energy plane; should the nameless titans be roused to act, or should the slowly gathering hunduns finally strike, reality itself would reel from the blow. Alignment strongly chaotic-aligned, mildly evil-aligned, Outsiders denizens of Leng, scarlet walkers, wendigos, Petitioners lost (haunted, sleep-deprived versions of their previous lives), Qualities immunity to cold and adverse effects of high altitude, but not to mind-affecting effects; no breath. The third is the mystery at the heart of the negative energy plane: the ancient jyoti crime that barred the way to the Positive Energy Planeor so the sceaduinars allege. Parentheses are used to indicate Transitive Planes and the alignment of Outer Planes. Activate Interact. Their polarity is not a sign of opposition, but rather two integral aspects of a single dualistic cycle. Notes on the two most powerful of their kind are presented below, along with information about other deities and demigods who make their home in the Abyss. Some conspirators posit that such sylphs act as spies for extraplanar forces that wish to eventually challenge the djinn for dominance of the plane, but practically no onethe air genies included gives the theory any credence. Thankfully such areas are rare. The Plane of Water has the following planar traits: Outsiders marids, mephits (ooze and water), tojanidas, water elementals (including water wysps), and water veelas, Petitioners water pneuma (watery-bodied forms). A human and a pleroma aeon are both emanations of the cosmic flamethe aeon is simply much closer to the source and believes itself to be in communication with it, whereas the monadic soul of a human is esoterically distant from the Fire, being focused primarily on the mortal affairs of the base Material Plane. In the absence of outside interference, these lingering fragments determine the demiplanes properties and characteristics. As a spell-like ability, it does not require an expensive focus to function. The Positive Energy Plane is the source of pre-incarnate mortal souls and the wellspring of lifes animating force, but despite this, it may well be the single most hostile plane of existence. By far the most common are undeadparticularly those without physical bodies. The Material Plane is the classic example of a mixed essence planehere, reality is composed of a mixture of all forms of essence. Heritability and repeatability estimates for all traits are reported in Table 3. . The Astral Plane has the following planar traits: For most, the Astral Plane is merely a Transitive Planesa means of reaching more desirable destinations, be it via teleportation or traveling through the Silver Sea. The air is stuffy and warm, breathable, but uncomfortable to those not used to it. The dominions cosmopolitan cities sprawl across the realm, bringing the genies overbearing elitism, deviousness, and cruelty to nearly every corner of the plane. Basic You gain a +2 bonus on Climb checks and a +2 bonus on saving throws against earth and acid effects. The danger of a timeless plane is that once an individual leaves such a plane for one where . Secondary fires lit by your initial fire attack deal normal fire damage (including burn damage, if such damage occurs). Deposits of solidified negative energy, formed by the precipitation of the planes substance in regions oversaturated by raw entropy, can be found throughout the Negative Energy Plane. The most powerful foo creatures are known as the imperials; as a general rule, each species of animal is represented by one imperial foo creature in Nirvana at a time. Most significantly, its native residents do not die in the conventional sensenative Fey World creatures slain on that plane do not find their souls bound for judgment. Increase your maximum lifespan and the number of years you must age to reach each age category by an additional 10% (20% total when combined with the improved infusion above), and you do not retroactively age or hunger when departing a plane with the timeless planar trait. All item weights are effectively doubled, which might affect a characters speed. GM Cthulhu : Mar 20, 2023, 03:30 pm: Yakman wrote: Undead instead take 1d6 points of positive energy damage per round, and at 0 hit points they crumble to ash. Think of a great wheel; the Great Vault is the hub and each road leading away is a spoke. Creatures can move normally in any direction by imagining down near their feet and falling in that direction. Other guests are often confined to Heavens Shoresometimes called Heathen Shore by its residentsa city built to allow celestial beings to trade and consult with creatures from other planes without endangering all of Heaven. Arcane tradition conceptualizes this multiverse of planes as a series of nesting spheres, with each layer and the spaces between representing different vistas of reality. As a result, creatures find that they can lift more. With the Great Vault resides the supreme and god-like ruler of the ngathauthe Quorum. If the jyoti dedicate themselves to the protection of incubating immature souls, the other primary inhabitants of the Positive Energy Plane, the manasaputras, dedicate their existence to assisting the spiritual development of mortals. Preparation is the watchword when venturing into the planesand the Negative Energy Plane is more unforgiving than most. Improved Whenever you deal fire damage, you can instead deal hellfire damage (see below). The resulting wraiths are almost mindless and have little other desire than to destroy any other form of life they come across in their aimless drifting through the Void. The dreaded Plateau of Leng lurks at the edge of all nightmares, a realm inhabited by eldritch horrors and ruled by their ancient gods. These souls eventually manifest as incorporeal undead, frequently in the form of wraiths and spectres. Here, upon vast shimmering fields, phoenix-feathered creatures known as the jyoti tend to orchards of glowing, anemone-like trees as tall as mountains, sprouting immature souls like glossy, liquid fruit. Towering cloud walls mark the borders it shares with the edge of the Material Planes universe, and gigantic water bubblesoceanic ecosystems in their own rightpepper the areas abutting the Plane of Water. The Escarpment: If travelers are fortunate, they arrive at the otherwise unbounded planes metaphorical edgea shelf of cliffs that somehow hang over the negative energy planes blackness, where chunks of Material Plane worlds and other planes abut the Nothing. New Pages | Recent Changes | Privacy Policy, Dimension of Time (Dimension (Transitive). Other fantastic feats are also possible with GM approval. If you have at least 10 ranks in that skill, you instead gain a +4 bonus on checks using that skill. Second, the specific alignment trait indicates whether each moral or ethical component is mildly or strongly evident. Some incorporeal spirits become so entwined with the emotional nature of the plane that they can manifest these ectoplasmic vistas in an overlapping location on a neighboring plane, temporarily cloaking it in a disturbing reflection of some past incarnation. It plagues its targets with piercing wails of suffering and whispered threats, followed by stretches of oppressive silence to allow its victims minds to dwell upon their situation. The natural denizens of the plane make this a frightful prospect, however, and ensure that most forays into the Ethereal Plane are brief endeavors. Inarguably the most powerful is Hells ruler, Asmodeus. A minor positive-dominant plane is a riotous explosion of life in all its forms. This catchall category covers all extradimensional spaces that function like planes but have measurable size and limited access. Petitioners untethered (astrally projected versions of past lives sans silver cord), Qualities incorporeal subtype, fly speed 20 ft. (perfect). Any character who fails this Wisdom check in successive rounds receives a +6 bonus on subsequent checks until he or she succeeds. of these, the dreaded jabberwock is most famous, but others like the jubjub bird, bandersnatch, and sard are still more than capable of laying waste to nations. Far more orc demigods clash and bicker here, yet those demigods are certainly among the strongest of the pantheon. The observer cant change or affect their actions in any way. | OSE SRD. Due to the planes proximity to the Negative Energy Plane, portions of the Shadow Plane occasionally erupt with gouts of what appears to be black lightning and fire that tear through the planar fabric itself. A negative level imparted by a blight quartz weapon or ammunition lasts for 1 minute before fading and never results in permanent level loss. Certain creatures and classes can manipulate and shape ectoplasm to serve their needs, but when ectoplasm forms on its own in the Ethereal Plane, it creates stretches of tangled, pale-green, weblike sheets that twist and undulate in unfelt winds. Now the sceaduinars are locked in darkness while the multiverse marches inexorably from positive to negative, life to death, till the end of time. Today, most of these angels are empyreal lords or deities. That object is protected from time, as if you had used a dose of unguent of timelessness on the object. Below are some of the features PCs may encounter, listed roughly in order from the planes borders to its center. They often watch over places where the boundaries between the Material Plane and the Positive Energy Plane wear thin, roosting amid great crystalline trees or vast mountains of force. At the very least, a traveler thus rejected often find herself targeted by creatures such as the hounds of Tindalos. Ectoplasm of this type hinders movement as if it were difficult terrain, and it provides concealment as if it were dense fog. The direction of gravitys pull may be unusual, and it might even change directions within the plane itself. Particularly heavy objects may be impossible to move. When moving on a coexistent plane, it is often possible to see into or interact with the plane with which it coexists. This is not to say that Elysium is any less benevolent than the other planessimply that in Elysium, the desire and need for divine representation is less than on those other planes, for Elysiums divinities prefer to handle their own affairs rather than rely upon intermediaries. Manifestations of fallen champions who perished in righteous religious wars, they either fight on their own or serve various gods and pantheons throughout Limbos worlds. A creature can avoid the spray of energy with a successful DC 16 Reflex save; those caught within the burst take 6d6 points of negative energy damage (CR 5). Meanwhile, in the Astral Plane, the ever-shifting currents of the River of Souls combine with energy from Limbo and the Plane of Fire to produce massive, hurricane-shaped astral storms. At least one sceaduinar city, has made contact with entities that would cause alarm throughout the celestial planes were it widely known. What few hints of this reality have been gathered mention green meadows, sinister forests, an immense ocean that spills over a bottomless cataract, and a mysterious place known only as Stethelos. She can then enter a cycle of reincarnation that allows, over successive cycles of existence and reflection, the complete mastery of body, mind, and soul, opening up new vistas of consciousness and immortality. Instead, legends tell of explorers entering the Akashic Record through the elusive Dimension of Time. When the primary dreamer awakens, the demiplane pops out of existence, causing any other dreamers to continue dreamingshunted into a dreamscape of their own creationor to wake up. Ley lines, supernatural conduits that connect the planes and channel experiences, magic, memories, and the souls of the dead and the unborn through them, crisscross the Fey World just as they do the Material Plane. Those who visit fragments of their own pasts can observe and listen safely, but someone who attempt to alter his own history never returns, erased from the timeline or trapped forever in an unending temporal loop. Each affected creature can attempt a Reflex save (DC = 10 + half your Hit Dice + your Charisma modifier) to take half damage. Petitioners collected (animated statue-like exemplars of their previous races) The Apocalypse Archives petitioners, called the collected, do not serve a deity. The Plane of Gravity touches on all other planes, for gravity is a factor in all parts of the multiverse. The Plane of Air is an empty plane, consisting of sky above and sky below. Simply stepping through one of these portals is often enough to travel from one plane to the other, but breaches are not always two-sided. Wounds and experiences are real, and remain after the creature leaves the dreamscape. The Dimension of Time is difficult to access, even by those who know that it exists. The greatest danger of the Positive Energy Plane is the nature of the plane itself, but those who manage to protect themselves from being overwhelmed by raw life force and the blinding vistas can find much to wonder and marvel at within Creations Forge. However, those who call this realm home live and die here, all the while contesting with the planes timeless quality; while these species never hunger or age, neither do they heal naturally or truly grow in ways familiar to those from other realms. These planes have chosen a side in the battle of good versus evil. | True20 SRD Kytons Relatively few kytons remain in Hell today, although at one point long ago, they dwelled in this realm in tremendous numbers. Aether elementals twist and dance in places where the Elemental Planes brush close to the Ethereal Plane, mighty etheric dragons lurk in secluded holdings, and phase spiders spin their twisted web settlements when not battling against their xill enemies. The Plane of Gravity has the following planar traits: A nexus connecting three planes formed of elemental air, earth, and fire, the Plane of Molten Skies is a legendary waypoint for planar races who wish to do business with one another without the confines and consequences of visiting a hostile elemental plane. More than anything, jyoti abhor negative energy and those who use it, whether directly or indirectly (as in the case of undead). The petitioners known as water pneumas, like other pneumas, are short-lived and swift to make the transition into elementals once they arrive on the Plane of Water. And ruling over all in this realm are those powerful entities known as the Eldest. The Land of Dread is a haunted realm designed to torture souls by manifesting and augmenting their deepest fears. New souls pass through these gates and ride waves of light to find incarnation in mortal vessels. However, this affects only the caster, not the plane. Unbounded planes can be spheres, cubes, tori, or flat expanses with magical edges that teleport the traveler to the opposite edge when she crosses them. When a creature dreams, it interacts with the Dimension of Dreams as if that dimension overlaid all planes, regardless of the dreamers location. As the gods of law are to the planes of good, so is Lucifer to Infernus. There are purportedly thirteen known structures on this plane. Consisting mostly of open space, planes with this trait have just a few bits of floating stone or other solid matter. This is a negative energy effect. The data presented below will also inform you how Nissan Pathfinder executes in the quarter-mile run against the dearest opponents and whether or not it can provoke any enthusiasm. He allows other divinities their own realms in Hell and does not interfere in their actions. Of the Tane, the most powerful is the legendary Leviathan, an entity even the Eldest are said to fear. A thanadaemon can pilot its passengers to any location touched by the Styx in the Outer Planes in a matter of 2d6 hours, regardless of the actual distance traveled. Here the Four Horseman and their courts of harbingers rule over a population of daemons epitomizing every iteration of mortal death. The ground is formed of dust and sand and appears as a vast, windswept desert. While the deities are sovereign within their own realms and may take actions on other planes as they see fit, within Heaven all are expected to comply with the realms holy, meritocratic government, allowing even the lowliest lantern archon to call a deity to account. Elemental and Energy Traits: The dominance of particular elemental or energy forces is determined by these traits. of course, the chosen retain their mortal memories no more often than any other petitioner, so while in appearance some chosen may closely resemble their mortal incarnations (assuming the mortals were comfortable in their own skin), in personality they have fully embraced their outsider roles. Unless otherwise noted in a planes description, assume that it has the normal gravity trait. Encompassing dozens of individuals, this pantheon is responsible for much of the day-to-day leadership of Heaven, with each lord having a particular area of concern. The penalties for the moral and ethical components of the alignment trait stack. On a plane with this trait, features of the plane change so frequently that its difficult to keep a particular area stable. They're from Numeria (Pathfinder Campaign Setting: Numeria, Land of Fallen Stars). Characters on a plane with the light gravity trait take a +2 circumstance bonus on attack rolls and on Acrobatics and Ride checks. Those unfortunate enough to fall into one of these endless rifts can plunge forever unless they happen to strike a ledge, bridge, immense behemoth, or some other solid surfaceno true bottom exists in such rifts (or if one does, nothing alive today has lived long enough to plumb the immense distance).
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